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Pam Thompson

Learning - E2BN - 0 views

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    From The East of England Broadband Network (E2BN) one of 10 Regional Broadband Consortia (RBCs) set up by the UK Government to help raise standards in teaching and learning by the use of broadband technology, comes this selection of learning activities. The activities are arranged under the UK Keystages and divided into subject areas, (note some activities feature in more than one category). Included are links to interactives, movies and a range of activities many of which are suited to use on an IWB.
John Pearce

Education Week: Battle for Whiteboard-Market Supremacy Heats Up - 0 views

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    "The battle for supremacy in the K-12 whiteboard market is heating up. Companies are scrambling for new sources of revenue, making strategic moves to reinvent their products in the age of tablet computing, and sizing up their competitors to see what they can do to differentiate themselves from the pack. Who ultimately ends up on top has huge implications for educational technology leaders, who must determine which company is the best fit for their needs, and at a cost their districts can afford in still-difficult budget times. Complicating those decisions are changes in the technological landscape that are raising questions about the long-term educational relevance of interactive whiteboards. Do classrooms really need them in the age of iPads?"
anonymous

Robert Marzano and Interactive Whiteboards - The Interactive Whiteboard Revolution - 0 views

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    Marzano believes that voting technology is a breakthrough technology, but it must be combined with teachers who know how to "milk" that data.
John Pearce

Lemelson Center presents Invention at Play - 0 views

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    This online exhibit from the Lemenson Center includes Invention Playhouse. The Tinker Ball game in particular is a great physics based interactive. The site also includes Inventors' Stories and a section called Does Play Matter? How have attitudes toward play changed over time? What kinds of toys did inventors play with as children? Is the quality and quantity of children's play changing? If play is changing, how will that affect invention? Reflect upon these and other questions through video commentaries and toy displays
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